About 3D Game Engine Programming

3D Game Engine Programming

3D Game Engine Programming

3DGEP.com is about learning the latest 3D Game Engine Programming techniques. Most of the articles on this website will be tutorials or technical articles about programming techniques. A few of the subjects I will write about are 3D game programming, OpenGL, DirectX, loading and displaying 3D models, skeletal animation, terrains, shaders and special effects, and more.

If you don’t find what you’re looking for now, maybe you will want to come back later and take a look if I have added an article on a subject you are interested in.

Thanks for visiting!

Jeremiah van Oosten
Webmaster, Programmer, Teacher, Game Enthousiast

10 thoughts on “About 3D Game Engine Programming

  1. WOW…
    This is the best site to learn everything about game development and computer graphics.
    I’ve been looking for stuff like this and i’ve read many books already but your site is the only one that answers a lot of my questions if not all.
    Thank you so much sir Jeremiah and keep it up and keep it free.
    God bless you Sir and more power.

      • By the way… if i may request…
        Could you also cover some mobile development like OpenGLES on iOS?
        I’m an inspiring game developer and I find your tutorials very informative but there are dependencies that i assumed won’t work or doesn’t support iOS? (i could be wrong i don’t know, like the Cg/CgFX)
        The parsing of Collada or any widely use format for iOS would also be helpful sir, also skinning.
        Thank you.

  2. Your site is really a good reference for learning unity! And this is more valid because I saw many other sites for tutorials, books etc. on unity but your simplicity and completeness is unique. Thank you very much. Greetings from Rome

  3. Dear Jeremiah,

    I have learned a lot from your posts, and I really like your “teaching style” compared to those of other programming tutorials out there – even better than official guides! I was wondering if you would consider writing an article on how to develop graphics applications using OpenGL or GLSL for Windows, e.g., using Windows API or Windows SDK & .NET framework or MFC, etc., rather than just using GLUT?

    Thanks,
    Morad Behandish

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