Unity Asset Pipeline, GameObjects and Components

Unity - Assets

Unity – Assets

In the previous article titled Introduction to Unity 3.5 I introduced the Unity interface and we created a simple project that shows a rotating cube. In this article, I want to introduce some basic Unity concepts such as the Asset pipeline and the GameObject-Component model and introduce a few of the Components that Unity provides. I will not go into too much detail about the different components in this article (I will dedicate a different article for each of the more complex components such as Terrain, Particle Effects, Physics, Audio, and Scripts).

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