By Jeremiah van Oosten
Categories: Cg, Graphics Programming, OpenGL
Tags: 3D, assimp, C++, Cg, CgFX, fragment, freeGLUT, game, glew, GL_ARB_vertex_buffer_object, Graphics, NVIDIA, OpenGL, Programming, rendering, Shaders, spaces, transformation, tutorial, VAO, VBO, vertex
Categories: Cg, Graphics Programming, OpenGL
Tags: 3D, assimp, C++, Cg, CgFX, fragment, freeGLUT, game, glew, GL_ARB_vertex_buffer_object, Graphics, NVIDIA, OpenGL, Programming, rendering, Shaders, spaces, transformation, tutorial, VAO, VBO, vertex
In this article I will demonstrate how to implement a basic lighting model using the Cg shader language.
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