3D Game Engine Programming 3D Game Engine Programming
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May 23, 2012
Transformation and Lighting in Cg 3.1
May 7, 2012
Introduction to Shader Programming with Cg 3.1
Mar 4, 2012
Using OpenGL Vertex Buffer Objects
Mar 3, 2012
OpenGL Extensions
Feb 20, 2012
Texturing and Lighting in OpenGL
Jan 27, 2012
Rendering Primitives with OpenGL
Dec 19, 2011
Introduction to OpenCL
Dec 5, 2011
OpenGL Interoperability with CUDA
Jun 4, 2011
Projected Shadow Mapping with Cg and OpenGL
May 27, 2011
Normal Mapping with Cg and OpenGL
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