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Tag Archives: Player

Networking in Unity

Posted on December 17, 2012 by Marc Bastiaansen
3
Unity Particles

Unity Networking

In this article I will introduce the networking functionality included in Unity. I will build a simple authorative server solution, introduce the NetworkView component, and show you how RPCs can be used. The screenshots are from Unity 3.5, but the solution works for Unity 4.0 as well.

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Posted in Unity | Tagged Client, Network Instantiate, Networking, Player, RPC, Server, Unity | 3 Replies

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