In this article, I will analyze and compare three rendering algorithms:
- Forward Rendering
- Deferred Shading
- Forward+ (Tiled Forward Rendering)
In this article, I will analyze and compare three rendering algorithms:
In this article, I will introduce the reader to DirectX 11. We will create a simple demo application that can be used to create more complex DirectX examples and demos. After reading this article, you should be able to create a DirectX application and render geometry using a simple vertex shader and pixel shader.